Gallery Solitaire
The Game
The object of this solitaire game is to build
a complete picture gallery of Jacks, Queens, and Kings. It
is implemented as a Java applet. You can compare your efforts
with the result of a non-strategy. CAP (computer aided playing)
available.
The main implementations of this casual game are a online
Java applet, a Mac Dashboard
Widget (and a very old Mac application)
Layout and Rules
Briefly: Build sequences on the foundation by suit (top
row 1-5-8-Jack, middle 3-6-9-Queen, bottom 4-7-10-King) using the
cards of the tableau and the still uncorrect cards of the foundation.
Deal cards from the stock to the tableau; at the end let the computer
do the same starting situation a few times.
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top row: 2
- 5 - 8 - Jack |
middle row: 3
- 6 - 9 - Queen |
bottom row: 4
- 7- 10 - King |
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- Stock
-
The stock initially consists of two decks (104 cards). Each
time 8 cards were played to the 8 tableau piles. At the beginning
the first 24 cards were played to the foundation.
- Foundation
-
24 piles: 3 rows with 8 columns.
-
Spaces were filled with the base cards "2", "3",
"4".
Building rule: by suit, up in sequence (rank difference:
3)
Cards at their correct position have a slightly different appearance
(missing number and frame).
- Tableau
-
8 piles fed by the cards played from the stock. Only completely
visible cards are available for play.
- Ace Pile
-
Aces are removed to the aces pile.
Setup and Play
The game is begun by dealing 24 cards, face up, to the foundation
and 8 to the tableau. Some of the cards on the foundation may now
already be at their final position ("2", "3",
"4"), aces go to the ace pile.
You can now
- move "2", "3", "4" to empty spaces
in the foundation area
- move cards of the same suit and of a 3 point higher rank on
already correct cards of the foundation
- undo your moves (but only back to the latest operation on the
stock)
- deal another 8 cards from the stock to the tableau.
You can't
- place a card onto a incorrect card of the foundation (even if
it would be in the correct row)
- move cards of the tableau to another column of the tableau
- move groups of cards
- undo an operation on the stock.
- Winning situation
- You build a complete gallery of all face cards, you remove all
cards from the tableau (score: 0)
- Or: you make a better score than the computer (see below);
for the comparison use whatever measure you like (better than
the minimum or better than the median).
-
- Hints
- Do not play all cards which are movable
- Look for the position of the twin card (the card with the same
suit and rank). Thus you can avoid (final) jam situations.
- Decide the optimal sequence of moves.
- Try to resolve "jam situations": a card covers in
the tableau a card which finally should lay on top of exactly
this card in the foundations
- Playing time
-
Gallery is the game for a short break, it takes about 3 minutes.
CAP: "computer aided playing"
- Level 0: no CAP
- Level 1: a yellow point on the stack indicates when no card
is movable.
- Level 2: Markers indicate movable cards.
You concentrate your efforts in taking good decisions instead
of searching around for movable cards. "Jam
situations" are marked.
- Level 3/4: In a lot of situations there is no reason not to
play a movable card: in these cases Gallery shows (level 3) or
does respectively (level 4) such evident, unproblematic moves
automatically. Some obvious cases:
- the twin card is already in its correct place
- you have two foundation piles to play a card to
- the twin card is on the bottom of a tableau pile
- etc.
- If there is no movable card, the stock is marked by a green
point:
Click on this (stock) card (or eventually undo a move).
Note: The Dashboard Widget knows only level 4.
Statistics
Because of the security restrictions of Java applets you can not
record statistics (as in the old Mac version).
A good player achieves a mean score of about 22, he/she makes a
score of 0 (zero) every 7th game and compared to the trivial all-you-can-do
strategy he/she wins 70% of the games and looses 20% (10% are drawn).
Because in this versions the computer does this simple strategy
at least 50 times you will loose more games - if you compare with
computer's best result. This non-strategy leads to a mean score
of about 31, only 3% of the games have a result of 0.
Widget: 
Applet:  |
| red |
computer's score better than yours (%) |
| gray |
drawn |
| green |
percentage of scores you better than the
computer |
| Number in the center: % of won
games + 0.5 * drawn games |
| You |
your score |
| Computer |
|
| min |
computer's best score |
| median |
50% of the tries are better
(or equal) and 50% are worse (or equal) |
| mean |
mean score |
| max |
computer's worst score |
|
|
| mode |
most frequent score |
| scores |
number of different scores |
| N |
number of computer's tries |
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Thanks
The card faces are still the ones by Mike Casteel.
Feedback
If you have suggestions, comments, bug reports (OS? browser version?),
ideas, programming hints, don't hesitate and contact
me!
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Other projects:
Cartography: MAPresso
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